Sep 06, 2006, 05:22 PM // 17:22 | #21 |
Jungle Guide
Join Date: Jun 2005
Location: Atlanta
Guild: GONG
Profession: W/E
|
Also, you get at least 4 free character slots. With easy leveling, that means you can switch not only skill and attributes (and secondary classes) within one toon, but switch from one whole character to the next easily.
GW is basically like like an MMO within an MMO. Less world-based immersive stuff, but more and denser action. |
Sep 07, 2006, 05:01 AM // 05:01 | #22 |
Ascalonian Squire
Join Date: Sep 2006
|
I took the plunge and bought the game today. I started two characters
Ranger/Mesmer combo. I found it to play a little different to a WOW hunter. Such as no melee needed, you can still fire arrows at point blank range. Maybe i havent learned any skills yet, but can you actually control your pet? For it to attack i have to attack, i cant independently control her and she has no special pet moves, like in wow they have dash, prowl, claw etc... Is this the case or is it just early? Okay i liked that combo but wanted the hunters pet only with melee abilities. So my real toon is a Warrior/Hunter combo. There are 3 talents i really care about. Strenth, Swordsmanship, BeastMastery. Do i have enough points at 20 to max all 3? Things i dont like are: -Very linear as in you have invisible barriers, i hate that. If i want to jump off a cliff let me. -The fact that if you left click the screen your character moves there. Dont like that - id rather have left click do what C or tab does. Highlight an enemy so i can see its level/stats. -Lack of professions like trade skills (Leather working, mining, skinning etc...) All in all though the game is a blast. WOW to me is better overall (Why cant wow have instant travel!) but there is no denying the quality of this game. Graphics, lack of loading, fun factor etc... So when do i get to first hire henchman? Im still in ascalon city area. By the way my character is level 4 right now. Edit: Forget what i said about mouse walking, i actually took a look in the menus. Disbabled mouselook and enabled double click to attack interact. That should help me out big time. Last edited by skilzygw; Sep 07, 2006 at 05:04 AM // 05:04.. |
Sep 07, 2006, 05:25 AM // 05:25 | #23 | |||
Wilds Pathfinder
Join Date: Nov 2005
Location: Australia
|
Quote:
Quote:
Quote:
Last edited by Buzzer; Sep 07, 2006 at 08:23 AM // 08:23.. |
|||
Sep 07, 2006, 06:20 AM // 06:20 | #24 |
Jungle Guide
Join Date: Jun 2005
Location: Atlanta
Guild: GONG
Profession: W/E
|
Stop comparing it to WoW and you'll see what makes it good.
|
Sep 07, 2006, 07:42 AM // 07:42 | #25 |
Forge Runner
Join Date: Jul 2006
Location: Denmark
|
If you only want GW to be WoW without a fee you will be VERY dissapointed - as it has already been mentioned numerous times you can't compare them - so please stop doing that.
|
Sep 07, 2006, 07:45 AM // 07:45 | #26 |
Desert Nomad
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
|
I agree with Ole Man Bourbon on this one. I picked up WoW not that long ago, and I tried to compare the two games. I gave up, there's just nothing in common that's actually worth comparing. Both are fun games, though, once you find what it is that makes each fun.
I swear, when I first started playing GW, I felt like a min-maxer. I was CONSTANTLY tweaking my attribute points and my skills, trying to squeeze out every last drop of damage that I could get (and that was back when there were still refund points for attributes). Tweaking is this game's bread and butter, spending an hour testing and brainstorming and finally suceeding in making something that actually works and does what you want it to do. No better feeling in my opinion. |
Sep 07, 2006, 07:51 AM // 07:51 | #27 |
Jungle Guide
Join Date: Jun 2005
Location: Atlanta
Guild: GONG
Profession: W/E
|
I'll say MMORPGs like SWG and WoW have their charms. But for me, the on-and-on-and-on element got old after a while. GW is basically a condensed version of those games--less social element, less leveling, less camping; but much greater emphasis on tactics and strategy. It's just less BS really, in the end, at the expense of big worlds (which do get kinda stale anyway).
GW has one selling point that no MMORPG can match: the average Joe has a fair shake and even playing field upon which to test his PvP skills. PvP is actually fun in GW, not a liability as in most MMOs. Last edited by Ole Man Bourbon; Sep 07, 2006 at 07:53 AM // 07:53.. |
All times are GMT. The time now is 04:49 PM // 16:49.
|