> Forest of True Sight > Questions & Answers Reload this Page Guild Wars vs WOW questions?
Reply
Old Sep 06, 2006, 05:22 PM // 17:22   #21
Jungle Guide
 
Ole Man Bourbon's Avatar
 
Join Date: Jun 2005
Location: Atlanta
Guild: GONG
Profession: W/E
Advertisement

Disable Ads
Default

Also, you get at least 4 free character slots. With easy leveling, that means you can switch not only skill and attributes (and secondary classes) within one toon, but switch from one whole character to the next easily.

GW is basically like like an MMO within an MMO. Less world-based immersive stuff, but more and denser action.
Ole Man Bourbon is offline   Reply With Quote
Old Sep 07, 2006, 05:01 AM // 05:01   #22
Ascalonian Squire
 
Join Date: Sep 2006
Default

I took the plunge and bought the game today. I started two characters

Ranger/Mesmer combo. I found it to play a little different to a WOW hunter. Such as no melee needed, you can still fire arrows at point blank range.
Maybe i havent learned any skills yet, but can you actually control your pet?
For it to attack i have to attack, i cant independently control her and she has no special pet moves, like in wow they have dash, prowl, claw etc...

Is this the case or is it just early?

Okay i liked that combo but wanted the hunters pet only with melee abilities.

So my real toon is a Warrior/Hunter combo. There are 3 talents i really care about. Strenth, Swordsmanship, BeastMastery. Do i have enough points at 20 to max all 3?

Things i dont like are:
-Very linear as in you have invisible barriers, i hate that. If i want to jump off a cliff let me.
-The fact that if you left click the screen your character moves there. Dont like that - id rather have left click do what C or tab does. Highlight an enemy so i can see its level/stats.
-Lack of professions like trade skills (Leather working, mining, skinning etc...)

All in all though the game is a blast.

WOW to me is better overall (Why cant wow have instant travel!) but there is no denying the quality of this game. Graphics, lack of loading, fun factor etc...

So when do i get to first hire henchman? Im still in ascalon city area.

By the way my character is level 4 right now.

Edit:
Forget what i said about mouse walking, i actually took a look in the menus. Disbabled mouselook and enabled double click to attack interact. That should help me out big time.

Last edited by skilzygw; Sep 07, 2006 at 05:04 AM // 05:04..
skilzygw is offline   Reply With Quote
Old Sep 07, 2006, 05:25 AM // 05:25   #23
Wilds Pathfinder
 
Buzzer's Avatar
 
Join Date: Nov 2005
Location: Australia
Default

Quote:
Originally Posted by skilzygw
Maybe i havent learned any skills yet, but can you actually control your pet?
For it to attack i have to attack, i cant independently control her and she has no special pet moves, like in wow they have dash, prowl, claw etc...

Is this the case or is it just early?
No, you can't give your pet explicit commands like in WoW. There are 20+ pet skills you'll find later but they take up slots on your skillbar.

Quote:
So my real toon is a Warrior/Hunter combo. There are 3 talents i really care about. Strenth, Swordsmanship, BeastMastery. Do i have enough points at 20 to max all 3?
OK, here's the deal. Attributes (talents) can be raised to their natural maximum of 12. But attributes of your primary profession can be increased past 12 with runes and armour. Secondary attributes (beastmastery in this case) can't. You wouldn't have enought points to "max" all three. The best combination I can suggest is 12 Sword, 11 Beast and 6 Strength (and then you can increase sword and strength with runes). Strength is not really as effective as it might seem.

Quote:
So when do i get to first hire henchman? Im still in ascalon city area.
You're in the tutorial 'Pre-Searing' area right now. When you're done here you'll be taken to the real world, and there will be henchmen here.

Last edited by Buzzer; Sep 07, 2006 at 08:23 AM // 08:23..
Buzzer is offline   Reply With Quote
Old Sep 07, 2006, 06:20 AM // 06:20   #24
Jungle Guide
 
Ole Man Bourbon's Avatar
 
Join Date: Jun 2005
Location: Atlanta
Guild: GONG
Profession: W/E
Default

Stop comparing it to WoW and you'll see what makes it good.
Ole Man Bourbon is offline   Reply With Quote
Old Sep 07, 2006, 07:42 AM // 07:42   #25
Forge Runner
 
majoho's Avatar
 
Join Date: Jul 2006
Location: Denmark
Default

If you only want GW to be WoW without a fee you will be VERY dissapointed - as it has already been mentioned numerous times you can't compare them - so please stop doing that.
majoho is offline   Reply With Quote
Old Sep 07, 2006, 07:45 AM // 07:45   #26
Desert Nomad
 
VGJustice's Avatar
 
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
Default

I agree with Ole Man Bourbon on this one. I picked up WoW not that long ago, and I tried to compare the two games. I gave up, there's just nothing in common that's actually worth comparing. Both are fun games, though, once you find what it is that makes each fun.

I swear, when I first started playing GW, I felt like a min-maxer. I was CONSTANTLY tweaking my attribute points and my skills, trying to squeeze out every last drop of damage that I could get (and that was back when there were still refund points for attributes). Tweaking is this game's bread and butter, spending an hour testing and brainstorming and finally suceeding in making something that actually works and does what you want it to do. No better feeling in my opinion.
VGJustice is offline   Reply With Quote
Old Sep 07, 2006, 07:51 AM // 07:51   #27
Jungle Guide
 
Ole Man Bourbon's Avatar
 
Join Date: Jun 2005
Location: Atlanta
Guild: GONG
Profession: W/E
Default

I'll say MMORPGs like SWG and WoW have their charms. But for me, the on-and-on-and-on element got old after a while. GW is basically a condensed version of those games--less social element, less leveling, less camping; but much greater emphasis on tactics and strategy. It's just less BS really, in the end, at the expense of big worlds (which do get kinda stale anyway).

GW has one selling point that no MMORPG can match: the average Joe has a fair shake and even playing field upon which to test his PvP skills. PvP is actually fun in GW, not a liability as in most MMOs.

Last edited by Ole Man Bourbon; Sep 07, 2006 at 07:53 AM // 07:53..
Ole Man Bourbon is offline   Reply With Quote
Reply


Share This Forum!  
 
Thread Tools
Display Modes


All times are GMT. The time now is 04:49 PM // 16:49.